FIX: The game should no longer crash when exiting/restarting via the console command 'ee' FIX: Add/remove money should now work properly in multiplayer FIX: Fixed the multiplayer issues on dedicated servers FIX: Fixed the game crash on leave/restart game caused by the v1.2 patch FIX: Fill type names is now properly translated when filling vehicle FIX: Should now be possible to use 'Fill Vehicle' on vehicles with hidden fill units (e.g. FIX: Tweaked the exit/restart feature for faster restarts NEW: Added new console commands (see notes) NEW: Added "Restart savegame" command (different from exit to menu) NEW: Last command can be repeated via hotkey (experimental feature) To be able to use "Repeat last action" you need to bind a hotkey in the input binding settings single player or self-hosted multiplayer) and does not work on dedicated servers Filling vehicles, saving the game and spawning bales/pallets/trees currently only work if you are the host of the game (i.e. Many of the features requires that you have admin access (to prevent cheating in multiplayer) - in single player everyone is admin though :) Both commands will do a clean restart of the game client (the exit and restart commands in the menu will do a soft reset). You also have the console command 'ee' to exit the game (to main menu) and the 'rr' command to restart the current savegame. Now PowerTools properly distinguish between exit to menu and restart, even if the game is started with either the '-restart' and/or the '-autoStartSavegameId N' flags If you choose the "Exit to menu" option when also have started the game with the '-restart -autoStartSavegameId 1' startup flags, the game will automagically restart your savegame '=100' would set your bank account to 100 To reset your money (or set to a specific amount) use '=' as a prefix, e.g. IMPORTANT: Features marked with an asterisk (*) isn't available on dedicated servers, only in singleplayer and self-hosted multiplayer. Toggle "Flight mode" (then use J to activate flight mode and Q/E to ascend/descend in the air) Quickly exit current game and go to the main menu (or restart the savegame, see below) Quickly save the current game, ether via hotkey or the menu * Spawn tree logs - currently only supports birch, spruce and pine (in a limited number of lengths) * Spawn any type of bale - supports round/square, all sizes and all types (straw, silage, cotton etc) * Spawn any type of pallet (including production materials like sugar and clothes) * Fill vehicle - supports vehicles with multiple tanks/storage units and accepts any filltype supported by the vehicle * From there you can quikly navigate to the different functions without the need for a mouse or navigating through multiple menus. Using a single key/button (configurable, default F12) you activate the Power Tools menu. Especially useful if you are a modder or do mod reviews. To reset your values, simply delete this file.With the Power Tools you have quick and easy access to some "quality of life" features. The settings file is located in your Farming Simulator profile directory in a file called unitConvert.xml. Your custom settings are saved on the fly, and are universal. – Fill type names are now displayed on the vehicle hud. – Fill type names are now displayed on prices screen. – UnitConvert menu now scrolls, supporting large lists. – Fill type group priority adjustable via the UnitConvert menu. – Fill type categories have been replaced by fill type groups (internal). – Mass factor is now adjustable via the UnitConvert menu. – Unit precision is now adjustable via the UnitConvert menu. – Added ability for modders to add UnitConvert data to their mods/maps. – Added help (readme.txt) to the in-game menu. – Fixed bug where new fill types weren’t saving their configuration. – Added internal fill level hud to list of converted displays. – UnitConvert now works with the GPS mod. – Fill type groups are now displayed in the UnitConvert menu. – Editing the configs/unitConvert_.xml file allows you to add/change any value. – Adding a unitConvert.xml file to the base folder of your map allows adding/changing any value. – Yield display can be toggled between “vehicle”, “price” and “off”. – Yield display now works correctly in multiplayer. – Fuel usage display now works correctly in multiplayer. – UnitConvert now works with the Farming Tablet mod. – New third party mod support system added. – Moved DriveControl nearest neighbor display. – Changed “Storage Capacity” to “Silo Capacity” on statistics screen. – Added support for FarmingTablet App: StorageHouse – Added support for FarmingTablet App: FarmSiloSystem – Added support for FarmingTablet App: Horsch Management – Added support for FarmingTablet App: AnimalStatus
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